Topics
Dates
200902 · 05 · 06
2008
01 · 02 · 03 · 04 · 07 · 08 · 09 · 11
2007
06 · 07 · 08 · 09 · 10 · 11 · 12
Also check out FishoftheBay.com for more thoughts about design and life.
Elegance is Simple. Not Vice Versa
User Experience June 02, 2009
I've written about "simplicity" being important in design. While that's true, I'd like to clarify that it's really "elegance" that's important - not so much simplicity. Here's the difference:
Elegance calls for an interface with all the facets necessary to do what it needs to without any extra features or components. Because the word "elegant" means to select carefully, the fundamental idea is to take away until you can't anymore.
Simplicity, on the other hand, is rather vague. A black dot on a large white canvas is simple. But does it do what it needs to? Maybe. Then again, maybe not.
So when it comes to designing an interface, "simple" is not really the appropriate word choice. You want elegant. A design that's too simple may not be robust enough to accomplish the tasks presented to your users and therefore is rather useless.
The Google homepage is simple, yes, but it's elegant. You go to the site to search. Because that's their driving functionality and core feature, there really is no reason to clutter it up. It's a quick jumping-off point. You're not meant to linger. The iGoogle page, however, fills the rest of that white space with all sorts of widgets and extra features. You're meant to linger here.
The Twitter page design is simple. Maybe not elegant, but they're getting there. Before they started with some of their redesigns, the page was *too* simple - it didn't do enough of what the users needed it to. Luckily, all the third party apps have closed that gap. As they improve the main Twitter page, however, they maintain the simplistic structure, but just fill in some of the blanks, allowing it to do more of what's needed without compromising the interface.
You might compare this ideology to people you've met in the world: some people are really simple - they barely talk and, if they do, they don't say much. Not so valuable. Others might talk way too much, all the time, and still not say much either (or they might say too much and it's overload). But there are plenty of people - mostly the successful ones - who only say what they need to and say meaningful things. Elegance.
This isn't to say that simple is bad. But you have to be careful with simple. Going with elegance is always the right way.
Other User Experience Posts
Designing Simplicity
Designers are not artists. Design is a form of art, but it is about problem solving and is constrained by a number of facets. Artists engage in the manipulation of a particular medium to produce an aesthetic, personal re...
The Importance of Consistency
I'm a designer who really doesn't like unique interfaces. Sometimes they're cool, but more often than not, they suck. They end up taking an interesting piece of functionality and making it way too hard to learn or use. S...
The Bottom-Up Approach to Design
There are two approaches to take when designing an interface: bottom-up and top-down. In top-down, you first consider what the user needs are. Take a long and broad look at all the people in the world who could potent...
Usability Testing is Limited
"Usability Testing" seems like one of those buzzwords you use to impress clients. It's supposed to show you did research to come up with the interface results you did. But in my opinion, usability testing can go so far a...
Transparent Technology
Some people may claim that Microsoft is a tech company that focuses on technology that's never been done before. I might agree. Apple's core value is "innovation" but to me, it's innovation on the user experience front. ...
The Art of Presentation
I've seen and done a lot of presentations in my five+ years in the "user experience" industry and I get it. After teaching lectures to all sorts of students and then teaching at Apple to external developers and internal ...
The Relationship With Design
When I tell people I'm a designer, their initial reaction is that I make things look pretty, which is entirely inaccurate. In fact, I don't do that at all. I mean sure, I can make pretty layouts and interfaces, but desig...
Good Design = Concept + Visual Appeal
Okay, I'm going to amend a post I made a couple days ago on "Understanding Typeface Meaning." In this post, I said that I felt that learning art history (as far as design goes) would only separate myself from the aver...
Understanding Typeface Meaning
Is understanding the history and meaning of typographic choices necessary? While I do agree that understanding the history behind typography and typefaces to utilize knowledge of its origins and essence in design, it's u...
Fishing for Feedback
It's really important to continually let your users know what's happening as they use your application. There shouldn't be any point in their user experience where they are confused as to what's going on. When you're in ...
User Experience Design: A Definition
When it comes to technology, "design" is a long-term engagement between the user and the product. It is the user's whole experience: from interacting with the product to how the product looks and feels to what the user t...
The Handy Dandy Kitchen Helper : Site of the Future!
Ah, the Honeymooners. And ah, multi-faceted websites. I wish that someone would invent a household utensil that would do the work of all of these (said, of course, in the Art Carney accent). Ever find yourself staring...
The 'Novelty' of User Experience
In the movie industry, people don't want to see something new. No, they want to see the same stories over and over again told in different ways. We all know that the main character will live and the hero will get the gir...