Topics
Dates
200902 · 05 · 06
2008
01 · 02 · 03 · 04 · 07 · 08 · 09 · 11
2007
06 · 07 · 08 · 09 · 10 · 11 · 12
Also check out FishoftheBay.com for more thoughts about design and life.
Multi-Touch Interfaces
Interaction Design February 18, 2008
The multi-touch interface is emerging of late as the new interface for digital devices, what with the iPhone, Macbook Air, Microsoft Surface and others. With this comes a whole new way of human-computer interaction which mimics more real-world gesturing. This breakthrough in HCI can open the doors to a whole new array of human interface guidelines - we're still very attached to the mouse as the main interaction device with the computer, but perhaps the touchpad on the Macbook Air will help transition to using fingers.
However, it's clear that although this new way is quite different yet intriguing, we will need to thoroughly understand its capabilities and ways in which people use it before we can fully transition over to the multi-touch interface. It's too early to tell if we'll all make the switch, but it's already evident that it offers several advantages and improvements to old-world interfaces.
The switch has its disadvantages. For one, people tend to be much better at making small movements with a mouse versus their fingers. Likewise, supposing we had touchscreen computers, we'd have to do a lot more work with our arms to touch the screen rather than keep it more-or-less stationary, resting on the mouse and making slight movements. Perhaps touchscreens on a large scale are meant for commercial uses rather than personal use - I could see it being very effective as a communication tool for presentations, but not so much for someone sitting along in their room working on a Word document.
I'm waiting for the interactive media box that will replace TVs and computers. Soon.
Other Interaction Design Posts
Interaction Design: A Visual Command Line
Code is essentially comprised of a bunch of functions that achieve some task. In the old days of computers, users would utilize these functions by typing something in some kind of command line. Even these days when writi...
Apple Breaks The Consistency Rule
My friend Elliott informed me that there's a discrepancy between the MacBook Air multi-touch interface vs. the iPhone interface and it's quite fascinating. A major part of Apple's Human Interface Guidelines (Found Her...
Is Prototyping Necessary?
Many web designers stress the need for heavy site prototyping and planning before the actual coding happens. That is, they sit down and after outlining the information architecture, plan the design with all the images an...
Choices: Less is More
How many ways can you eat a Reeses? How many ways can you turn off your computer? People like choices, but they don't like too many. I was reading a bit from Barry Schwartz's "Paradox of Choice" and was intrigued on the ...
Design is an Experience
What is design? Is it the graphics we use? The colors? The fonts? Yes, those all have some effect on the end experience, but I'm talking about something bigger. Something more encompassing. Design is the whole experi...
Spaces
Define spaces in your application. Too many websites and desktop applications jumble everything else. Again, like a house floorplan, divide everything into spaces and figure out the 'transition functions' between them...
Designing in Steps
If you're creating an application that DOES something (as opposed to say, a website where users just search for something) it's essential to design in steps. What does that mean? You need to figure out how to user int...