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Transparent Technology
User Experience August 30, 2008
Some people may claim that Microsoft is a tech company that focuses on technology that's never been done before. I might agree. Apple's core value is "innovation" but to me, it's innovation on the user experience front. We've seen touch-screens before, but not like the iPhone. We've seen personal computers before, but not like the iMac. In their case, Apple spends its time tweaking existing technologies to make it so easy for the user that it's like magic. "It just works," is the common sentiment on Apple products.
My thinking:
The most advanced technology doesn't matter if it's not transparent to the user.
My goal in working with technology is not to simply create things that haven't been made before. Big deal. I mean sure, it's challenging, but what's more challenging is making it usable. If the end user can't use it, then it's worthless in my mind. Instead, I'd rather take existing technologies and make them better by improving the user experience.
Give me a blank piece of paper and a pencil and tell me to design something and I will probably draw blanks (no pun intended). But give me something pre-existing and ask me how to fix it and I can give you endless advice. As much as I enjoy creating things myself, I've found in my experience that I much more enjoy re-creating things that have existed before but done in a more user-friendly way.
Other User Experience Posts
Elegance is Simple. Not Vice Versa
I've written about "simplicity" being important in design. While that's true, I'd like to clarify that it's really "elegance" that's important - not so much simplicity. Here's the difference: Elegance calls for an int...
Designing Simplicity
Designers are not artists. Design is a form of art, but it is about problem solving and is constrained by a number of facets. Artists engage in the manipulation of a particular medium to produce an aesthetic, personal re...
The Importance of Consistency
I'm a designer who really doesn't like unique interfaces. Sometimes they're cool, but more often than not, they suck. They end up taking an interesting piece of functionality and making it way too hard to learn or use. S...
The Bottom-Up Approach to Design
There are two approaches to take when designing an interface: bottom-up and top-down. In top-down, you first consider what the user needs are. Take a long and broad look at all the people in the world who could potent...
Usability Testing is Limited
"Usability Testing" seems like one of those buzzwords you use to impress clients. It's supposed to show you did research to come up with the interface results you did. But in my opinion, usability testing can go so far a...
The Art of Presentation
I've seen and done a lot of presentations in my five+ years in the "user experience" industry and I get it. After teaching lectures to all sorts of students and then teaching at Apple to external developers and internal ...
The Relationship With Design
When I tell people I'm a designer, their initial reaction is that I make things look pretty, which is entirely inaccurate. In fact, I don't do that at all. I mean sure, I can make pretty layouts and interfaces, but desig...
Good Design = Concept + Visual Appeal
Okay, I'm going to amend a post I made a couple days ago on "Understanding Typeface Meaning." In this post, I said that I felt that learning art history (as far as design goes) would only separate myself from the aver...
Understanding Typeface Meaning
Is understanding the history and meaning of typographic choices necessary? While I do agree that understanding the history behind typography and typefaces to utilize knowledge of its origins and essence in design, it's u...
Fishing for Feedback
It's really important to continually let your users know what's happening as they use your application. There shouldn't be any point in their user experience where they are confused as to what's going on. When you're in ...
User Experience Design: A Definition
When it comes to technology, "design" is a long-term engagement between the user and the product. It is the user's whole experience: from interacting with the product to how the product looks and feels to what the user t...
The Handy Dandy Kitchen Helper : Site of the Future!
Ah, the Honeymooners. And ah, multi-faceted websites. I wish that someone would invent a household utensil that would do the work of all of these (said, of course, in the Art Carney accent). Ever find yourself staring...
The 'Novelty' of User Experience
In the movie industry, people don't want to see something new. No, they want to see the same stories over and over again told in different ways. We all know that the main character will live and the hero will get the gir...