Eric Fisher is a storyteller turned product architect, passionate about designing social systems that bring people together in meaningful conversation and community.

My experience in layout design, architecture and computer science made me naturally adept at devising organized systems. My artistic endeavors in cartooning, writing, film and animation grew my love of storytelling and psychology. And my theatrical and social demeanor grew my desire for community and conversation.

Although I'm both a designer and programmer (and occasional actor / entertainer), the reality is that I simply do whatever needs to be done to realize a vision. My real strength, however, is in roles that put me at the center of all aspects of an operation, allowing me to see the big picture, strategize its implementation and communicate effectively across roles and disciplines.

I was most recently the social design evangelist at Facebook, where I defined and wrote the Social Design Guidelines, designed main components of the site and promoted the platform to third party developers. Earlier, I worked on the evangelism and developer relations teams at Apple, where I devised interface guidelines and design concepts for building iPhone applications. I've also worked at Google, designing the original KnowledgeGraph which incorporates structured data into search, and have independently advised smaller companies (including Milo, Airbnb and Eventbrite) to help define brand and build it into their product design strategy.

These days, I'm building Voxle, aiming to strengthen online communities and conversations within them. As with any good story, I'm a firm believer in the power of consistency, simplicity and focus. I'm very idealistic, strong-minded and tend to defy convention when possible. After all, the best stories don't happen by following the rules.

I have a BSE in Digital Media Design from the University of Pennsylvania with minors in Psychology and Fine Arts and currently split my time between New York City, San Francisco and other U.S. cities. For my theories on social design, please visit

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